Welcome to the Application Builder!

Baserow's application builder allows you to create dynamic and complex interface applications with no code. Pages can optionally source data from this Baserow installation's tables, or you can add data manually from the General tab.

TermDefinitionFunctionStart Alfabet
A1 / A7 / A30
Active players who log into the game within 7 days / 30 days
Product
A
Active User / Daily Active User (DAU)
player who logs into the game within a specific period.
Product
A
AFK (Away From Keyboard)
A status indicating that a player is temporarily not at their device or inactive in the game.
Game Terminology
A
Aggro
The behavior of enemies targeting a specific player or group in a game.
Game Terminology
A
Aim Assist
A feature in some games that helps players align their crosshairs with targets.
Game Terminology
A
Alpha Test
An early testing phase focusing on the game's core functionality, often performed by internal teams.
Product
A
Anti-Hack
Tools or measures implemented to detect and prevent hacking in a game.
Product
A
ARPPU (Average Revenue Per Paying User)
A metric measuring the average revenue generated by players who make in-game purchases.
Revenue
A
ARPU (Average Revenue Per User)
A key metric to evaluate the average revenue generated per user in a given period.
Revenue
A
Average Online Time
Average time users spend in the game per session or day.
Product/Revenue
A
Battle Pass / Season Pass / Event Pass
A subscription model offering exclusive in-game rewards for completing challenges during a specific period.
Revenue
B
Battle Royale
A game genre where players compete in a shrinking play area, and the last player or team standing wins.
Game Terminology
B
Beta Test
A later testing phase where external users can test the game for bugs and provide feedback.
Product
B
Bots
AI-controlled characters or players in a game, often used to simulate real opponents.
Game Terminology
B
Buff
An improvement or enhancement to a character, item, or ability.
Game Terminology
B
Bugs
Errors or glitches in a game that cause unintended behavior or performance issues.
Product
B
C3 / C7 / C30
The percentage of users who stop playing continuously within 3, 7 or 30 days
Product
C
CBT (Closed Beta Test)
A limited testing phase where a select group of players is invited to test the game and provide feedback.
Product
C
CDN
Content Delivery Network. A network of servers that deliver game content quickly based on user location.
Product
C
Churn Paid
Previously paying user who has stopped making purchases in the game.
Revenue
C
Made with Baserow